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By Keith Stetson 09 Dec, 2017
After the success of its Kickstarter, I've moved Seco Creek Vigilance Committee over to Pledge Manager . Even if you missed the crowd funding, you can still get in before the book goes to press. Retail copies will be available after the fact, but they will be limited, so pre-ordering is a good idea if you're afraid of missing the game.
By keithstetson 05 Jun, 2017
I think it might be game designer heresy to say it now, but there are a lot of amazing things in Dungeon World. One of my favorites is the command to “Draw maps, leave blanks.” At first this seemed counter intuitive to me. If I have a map, I want a map. Full stop, no […]
By keithstetson 08 May, 2017
I recently got around to reading The Warren by Marshall Miller. The Warren is a Powered by the Apocalypse game based on rabbit fiction like Watership Down. It has some really elegant design. My very favorite bit – and what inspired this post –  is the Compete move. For those who don’t know (and really, […]
By keithstetson 07 Feb, 2017
I have run Epidiah Ravachol‘s sword-and-sorcery masterpiece Swords Without Master dozens of times. Doing so, I’ve developed a very specific way to introduce newcomers to the game. This is how I do it.   Materials Character sheets Eidolons Two obviously differently colored d6, one glum and one jovial Neophyte’s List of Tricks Glum/Jovial indicators Ritual of the […]
By keithstetson 26 Nov, 2016
There is a class of games that is not “fun” to play in the traditional sense (although I imagine we could argue about what that is), but one still gets something out of playing them. The term may not be precise enough, but I will call those games worthwhile. These games do not offer the […]
By keithstetson 28 Oct, 2016
There has been talk on the online roleplaying community (i.e. G+) lately about how we signal that games are to be taken seriously. As creators we want our games to be played and to have this happen we need to get them in the hands and brains of their potential audience. How do we tell […]
By keithstetson 06 Feb, 2016
If you’ve read much of what I’ve written, you probably know that Epidiah Ravachol is one of my favorite game designers and overall people. Furthermore, I am a big fan of the misfit space friends genre of fiction. That’s what makes it strange that it took me so very long to play Vast & Starlit, […]
By keithstetson 19 Nov, 2015
Itras By is one of my favorite roleplaying games in the history of forever.  It does the surreal/absurdist genre perfectly, yet always ends up telling a relatable, human story. I have honed my practice of running Itras By down a fairly concrete set of steps and I thought it would be useful to share it […]
By keithstetson 31 Jan, 2015
The Lonesome Phase had it’s second playtest a few weeks back. Looking over my notes and letting things tumble over and over in my brain gave me some more insight into what’s going on and what I want to be going on. The Lonesome Phase had a much more definite form this time. The Marshal began […]
By keithstetson 21 Dec, 2014
Part of the brilliance of Swords Without Master is how simple and elegant it is. These qualities lead people to think that hacking it is as simple as changing the tones of the game. While this may be a necessary step, it is not sufficient. One must look at all the moving pieces of the […]
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By Keith Stetson 09 Dec, 2017
After the success of its Kickstarter, I've moved Seco Creek Vigilance Committee over to Pledge Manager . Even if you missed the crowd funding, you can still get in before the book goes to press. Retail copies will be available after the fact, but they will be limited, so pre-ordering is a good idea if you're afraid of missing the game.
By keithstetson 05 Jun, 2017
I think it might be game designer heresy to say it now, but there are a lot of amazing things in Dungeon World. One of my favorites is the command to “Draw maps, leave blanks.” At first this seemed counter intuitive to me. If I have a map, I want a map. Full stop, no […]
By keithstetson 08 May, 2017
I recently got around to reading The Warren by Marshall Miller. The Warren is a Powered by the Apocalypse game based on rabbit fiction like Watership Down. It has some really elegant design. My very favorite bit – and what inspired this post –  is the Compete move. For those who don’t know (and really, […]
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